/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once /** * Native input manager. */ #include "InputProcessor.h" #include "InputReaderBase.h" #include "include/UnwantedInteractionBlockerInterface.h" #include #include #include #include #include #include #include #include using android::os::BnInputFlinger; namespace android { class InputChannel; class InputDispatcherThread; /* * The input manager is the core of the system event processing. * * The input manager has three components. * * 1. The InputReader class starts a thread that reads and preprocesses raw input events, applies * policy, and posts messages to a queue managed by the UnwantedInteractionBlocker. * 2. The UnwantedInteractionBlocker is responsible for removing unwanted interactions. For example, * this could be a palm on the screen. This stage would alter the event stream to remove either * partially (some of the pointers) or fully (all touches) the unwanted interaction. The events * are processed on the InputReader thread, without any additional queue. The events are then * posted to the queue managed by the InputProcessor. * 3. The InputProcessor class starts a thread to communicate with the device-specific * IInputProcessor HAL. It then waits on the queue of events from UnwantedInteractionBlocker, * processes the events (for example, applies a classification to the events), and queues them * for the InputDispatcher. * 4. The InputDispatcher class starts a thread that waits for new events on the * previous queue and asynchronously dispatches them to applications. * * By design, none of these classes share any internal state. Moreover, all communication is * done one way from the InputReader to the InputDispatcher and never the reverse. All * classes may interact with the InputDispatchPolicy, however. * * The InputManager class never makes any calls into Java itself. Instead, the * InputDispatchPolicy is responsible for performing all external interactions with the * system, including calling DVM services. */ class InputManagerInterface : public virtual RefBase { protected: InputManagerInterface() { } virtual ~InputManagerInterface() { } public: /* Starts the input threads. */ virtual status_t start() = 0; /* Stops the input threads and waits for them to exit. */ virtual status_t stop() = 0; /* Gets the input reader. */ virtual InputReaderInterface& getReader() = 0; /* Gets the input processor */ virtual InputProcessorInterface& getProcessor() = 0; /* Gets the input dispatcher. */ virtual InputDispatcherInterface& getDispatcher() = 0; /* Check that the input stages have not deadlocked. */ virtual void monitor() = 0; /* Dump the state of the components controlled by the input manager. */ virtual void dump(std::string& dump) = 0; }; class InputManager : public InputManagerInterface, public BnInputFlinger { protected: ~InputManager() override; public: InputManager(const sp& readerPolicy, InputDispatcherPolicyInterface& dispatcherPolicy); status_t start() override; status_t stop() override; InputReaderInterface& getReader() override; InputProcessorInterface& getProcessor() override; InputDispatcherInterface& getDispatcher() override; void monitor() override; void dump(std::string& dump) override; status_t dump(int fd, const Vector& args) override; binder::Status createInputChannel(const std::string& name, InputChannel* outChannel) override; binder::Status removeInputChannel(const sp& connectionToken) override; binder::Status setFocusedWindow(const gui::FocusRequest&) override; private: std::unique_ptr mReader; std::unique_ptr mBlocker; std::unique_ptr mProcessor; std::unique_ptr mDispatcher; }; } // namespace android