/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "androidfw/ApkAssets.h" #include "android-base/errors.h" #include "android-base/logging.h" #include "android-base/utf8.h" namespace android { using base::SystemErrorCodeToString; using base::unique_fd; constexpr const char* kResourcesArsc = "resources.arsc"; ApkAssets::ApkAssets(std::unique_ptr resources_asset, std::unique_ptr loaded_arsc, std::unique_ptr assets, package_property_t property_flags, std::unique_ptr idmap_asset, std::unique_ptr loaded_idmap) : resources_asset_(std::move(resources_asset)), loaded_arsc_(std::move(loaded_arsc)), assets_provider_(std::move(assets)), property_flags_(property_flags), idmap_asset_(std::move(idmap_asset)), loaded_idmap_(std::move(loaded_idmap)) {} std::unique_ptr ApkAssets::Load(const std::string& path, package_property_t flags) { return Load(ZipAssetsProvider::Create(path, flags), flags); } std::unique_ptr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name, package_property_t flags, off64_t offset, off64_t len) { return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags); } std::unique_ptr ApkAssets::Load(std::unique_ptr assets, package_property_t flags) { return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); } std::unique_ptr ApkAssets::LoadTable(std::unique_ptr resources_asset, std::unique_ptr assets, package_property_t flags) { if (resources_asset == nullptr) { return {}; } return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); } std::unique_ptr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) { CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders"; auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path); if (idmap_asset == nullptr) { LOG(ERROR) << "failed to read IDMAP " << idmap_path; return {}; } StringPiece idmap_data(reinterpret_cast(idmap_asset->getBuffer(true /* aligned */)), static_cast(idmap_asset->getLength())); auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); if (loaded_idmap == nullptr) { LOG(ERROR) << "failed to load IDMAP " << idmap_path; return {}; } std::string overlay_path(loaded_idmap->OverlayApkPath()); auto fd = unique_fd(base::utf8::open(overlay_path.c_str(), O_RDONLY | O_CLOEXEC)); std::unique_ptr overlay_assets; if (IsFabricatedOverlay(fd)) { // Fabricated overlays do not contain resource definitions. All of the overlay resource values // are defined inline in the idmap. overlay_assets = EmptyAssetsProvider::Create(std::move(overlay_path)); } else { // The overlay should be an APK. overlay_assets = ZipAssetsProvider::Create(std::move(overlay_path), flags, std::move(fd)); } if (overlay_assets == nullptr) { return {}; } return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset), std::move(loaded_idmap)); } std::unique_ptr ApkAssets::LoadImpl(std::unique_ptr assets, package_property_t property_flags, std::unique_ptr idmap_asset, std::unique_ptr loaded_idmap) { if (assets == nullptr) { return {}; } // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open. bool resources_asset_exists = false; auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, &resources_asset_exists); if (resources_asset == nullptr && resources_asset_exists) { LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName() << "'."; return {}; } return LoadImpl(std::move(resources_asset), std::move(assets), property_flags, std::move(idmap_asset), std::move(loaded_idmap)); } std::unique_ptr ApkAssets::LoadImpl(std::unique_ptr resources_asset, std::unique_ptr assets, package_property_t property_flags, std::unique_ptr idmap_asset, std::unique_ptr loaded_idmap) { if (assets == nullptr ) { return {}; } std::unique_ptr loaded_arsc; if (resources_asset != nullptr) { const auto data = resources_asset->getIncFsBuffer(true /* aligned */); const size_t length = resources_asset->getLength(); if (!data || length == 0) { LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'."; return {}; } loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags); } else if (loaded_idmap != nullptr && IsFabricatedOverlay(std::string(loaded_idmap->OverlayApkPath()))) { loaded_arsc = LoadedArsc::Load(loaded_idmap.get()); } else { loaded_arsc = LoadedArsc::CreateEmpty(); } if (loaded_arsc == nullptr) { LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'."; return {}; } return std::unique_ptr(new ApkAssets(std::move(resources_asset), std::move(loaded_arsc), std::move(assets), property_flags, std::move(idmap_asset), std::move(loaded_idmap))); } std::optional ApkAssets::GetPath() const { return assets_provider_->GetPath(); } const std::string& ApkAssets::GetDebugName() const { return assets_provider_->GetDebugName(); } bool ApkAssets::IsUpToDate() const { // Loaders are invalidated by the app, not the system, so assume they are up to date. return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate()) && assets_provider_->IsUpToDate()); } } // namespace android