// Copyright 2022 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include #include #include "Compositor.h" #include "DisplaySurfaceUser.h" #include "TextureDraw.h" namespace gfxstream { namespace gl { class CompositorGl : public Compositor, public gfxstream::DisplaySurfaceUser { public: CompositorGl(TextureDraw* textureDraw); virtual ~CompositorGl(); // If false, this display will use the existing bound context when performing compositions. void setUseBoundSurfaceContext(bool use) { mUseBoundSurfaceContext = use; } CompositionFinishedWaitable compose(const CompositionRequest& compositionRequest) override; protected: void bindToSurfaceImpl(gfxstream::DisplaySurface* surface) override; void surfaceUpdated(gfxstream::DisplaySurface* surface) override {}; void unbindFromSurfaceImpl() override; private: GLuint m_composeFbo = 0; // Owned by FrameBuffer. TextureDraw* m_textureDraw = nullptr; std::atomic_bool mUseBoundSurfaceContext{true}; }; } // namespace gl } // namespace gfxstream