/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_SHARED_GROUP_H_ #define _GL_SHARED_GROUP_H_ #define GL_API #ifndef ANDROID #define GL_APIENTRY #define GL_APIENTRYP #endif #include "TextureSharedData.h" #include #include #include #include #include #include #include #include #include #include #include "ErrorLog.h" #include "auto_goldfish_dma_context.h" #include "IndexRangeCache.h" #include "StateTrackingSupport.h" using android::base::guest::AutoLock; using android::base::guest::Lock; struct BufferData { BufferData(); BufferData(GLsizeiptr size, const void* data); // General buffer state GLsizeiptr m_size; GLenum m_usage; // Mapped buffer state bool m_mapped; GLbitfield m_mappedAccess; GLintptr m_mappedOffset; GLsizeiptr m_mappedLength; uint64_t m_guest_paddr; // Internal bookkeeping std::vector m_fixedBuffer; // actual buffer is shadowed here IndexRangeCache m_indexRangeCache; // DMA support AutoGoldfishDmaContext dma_buffer; }; class ProgramData { private: typedef struct _IndexInfo { GLint base; GLint size; GLenum type; GLint hostLocsPerElement; GLuint flags; GLint samplerValue; // only set for sampler uniforms } IndexInfo; typedef struct _AttribInfo { GLint attribLoc; GLint size; GLenum type; } AttribInfo; GLuint m_numIndexes; GLuint m_numAttributes; IndexInfo* m_Indexes; AttribInfo* m_attribIndexes; bool m_initialized; std::vector m_shaders; std::vector m_shaderTypes; uint32_t m_refcount; GLint m_linkStatus; uint32_t m_activeUniformBlockCount; uint32_t m_transformFeedbackVaryingsCount;; public: enum { INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, }; ProgramData(); void initProgramData(GLuint numIndexes, GLuint numAttributes); bool isInitialized(); virtual ~ProgramData(); void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); void setAttribInfo(GLuint index, GLint base, GLint size, GLenum type); void setIndexFlags(GLuint index, GLuint flags); GLuint getIndexForLocation(GLint location); GLenum getTypeForLocation(GLint location); bool isValidUniformLocation(GLint location); GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); bool attachShader(GLuint shader, GLenum shaderType); bool detachShader(GLuint shader); size_t getNumShaders() const { return m_shaders.size(); } GLuint getShader(size_t i) const { return m_shaders[i]; } void incRef() { ++m_refcount; } bool decRef() { --m_refcount; return 0 == m_refcount; } UniformValidationInfo compileValidationInfo(bool* error) const; AttribValidationInfo compileAttribValidationInfo(bool* error) const; void setLinkStatus(GLint status) { m_linkStatus = status; } GLint getLinkStatus() { return m_linkStatus; } void setActiveUniformBlockCount(uint32_t count) { m_activeUniformBlockCount = count; } uint32_t getActiveUniformBlockCount() const { return m_activeUniformBlockCount; } void setTransformFeedbackVaryingsCount(uint32_t count) { m_transformFeedbackVaryingsCount = count; } uint32_t getTransformFeedbackVaryingsCount() const { return m_transformFeedbackVaryingsCount; } GLuint getActiveUniformsCount() const { return m_numIndexes; } GLuint getActiveAttributesCount() const { return m_numAttributes; } }; struct ShaderData { typedef std::vector StringList; StringList samplerExternalNames; int refcount; std::vector sources; GLenum shaderType; }; class ShaderProgramData { public: ShaderData shaderData; ProgramData programData; }; class GLSharedGroup { private: SharedTextureDataMap m_textureRecs; std::map m_buffers; std::map m_programs; std::map m_shaders; std::map m_shaderPrograms; std::map m_shaderProgramIdMap; RenderbufferInfo m_renderbufferInfo; SamplerInfo m_samplerInfo; Lock m_lock; void refShaderDataLocked(GLuint shader); void unrefShaderDataLocked(GLuint shader); uint32_t m_shaderProgramId; ProgramData* getProgramDataLocked(GLuint program); public: GLSharedGroup(); ~GLSharedGroup(); bool isShaderOrProgramObject(GLuint obj); BufferData * getBufferData(GLuint bufferId); SharedTextureDataMap* getTextureData(); RenderbufferInfo* getRenderbufferInfo(); SamplerInfo* getSamplerInfo(); void addBufferData(GLuint bufferId, GLsizeiptr size, const void* data); void updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data); void setBufferUsage(GLuint bufferId, GLenum usage); void setBufferMapped(GLuint bufferId, bool mapped); GLenum getBufferUsage(GLuint bufferId); bool isBufferMapped(GLuint bufferId); GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const void* data); void deleteBufferData(GLuint); bool isProgram(GLuint program); bool isProgramInitialized(GLuint program); void addProgramData(GLuint program); void initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes); void refProgramData(GLuint program); void onUseProgram(GLuint previous, GLuint next); bool attachShader(GLuint program, GLuint shader); bool detachShader(GLuint program, GLuint shader); bool detachShaderLocked(GLuint program, GLuint shader); void deleteProgramData(GLuint program); void deleteProgramDataLocked(GLuint program); void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); void setProgramAttribInfo(GLuint program, GLuint index, GLint attribLoc, GLint size, GLenum type, const char* name); GLenum getProgramUniformType(GLuint program, GLint location); GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target); bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); bool isProgramUniformLocationValid(GLuint program, GLint location); bool isShader(GLuint shader); bool addShaderData(GLuint shader, GLenum shaderType); // caller must hold a reference to the shader as long as it holds the pointer ShaderData* getShaderData(GLuint shader); void unrefShaderData(GLuint shader); // For separable shader programs. uint32_t addNewShaderProgramData(); void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId); ShaderProgramData* getShaderProgramDataById(uint32_t id); ShaderProgramData* getShaderProgramData(GLuint shaderProgramName); void deleteShaderProgramDataById(uint32_t id); void deleteShaderProgramData(GLuint shaderProgramName); void initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes); void setShaderProgramIndexInfo(GLuint shaderProgram, GLuint index, GLint base, GLint size, GLenum type, const char* name); // Validation info UniformValidationInfo getUniformValidationInfo(GLuint program); AttribValidationInfo getAttribValidationInfo(GLuint program); void setProgramLinkStatus(GLuint program, GLint linkStatus); GLint getProgramLinkStatus(GLuint program); void setActiveUniformBlockCountForProgram(GLuint program, GLint numBlocks); GLint getActiveUniformBlockCount(GLuint program); void setTransformFeedbackVaryingsCountForProgram(GLuint program, GLint count); GLint getTransformFeedbackVaryingsCountForProgram(GLuint program); int getActiveUniformsCountForProgram(GLuint program); int getActiveAttributesCountForProgram(GLuint program); }; typedef std::shared_ptr GLSharedGroupPtr; #endif //_GL_SHARED_GROUP_H_