/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "nativeloader_test" #include #include #ifdef ART_TARGET_ANDROID #include "nativeloader/dlext_namespaces.h" #endif namespace android { extern "C" { // TODO(b/268440756): Find a way to reuse it from libnativebridge. void* OpenSystemLibrary(const char* path, int flags) { #ifdef ART_TARGET_ANDROID // The system namespace is called "default" for binaries in /system and // "system" for those in the Runtime APEX. Try "system" first since // "default" always exists. // TODO(b/185587109): Get rid of this error prone logic. android_namespace_t* system_ns = android_get_exported_namespace("system"); if (system_ns == nullptr) { system_ns = android_get_exported_namespace("default"); const char* message = "Failed to get system namespace for loading %s"; LOG_ALWAYS_FATAL_IF(system_ns == nullptr, message, path); } const android_dlextinfo dlextinfo = { .flags = ANDROID_DLEXT_USE_NAMESPACE, .library_namespace = system_ns, }; return android_dlopen_ext(path, flags, &dlextinfo); #else return dlopen(path, flags); #endif } } // extern "C" } // namespace android