/**************************************************************************** **************************************************************************** *** *** This header was automatically generated from a Linux kernel header *** of the same name, to make information necessary for userspace to *** call into the kernel available to libc. It contains only constants, *** structures, and macros generated from the original header, and thus, *** contains no copyrightable information. *** *** To edit the content of this header, modify the corresponding *** source file (e.g. under external/kernel-headers/original/) then *** run bionic/libc/kernel/tools/update_all.py *** *** Any manual change here will be lost the next time this script will *** be run. You've been warned! *** **************************************************************************** ****************************************************************************/ #ifndef _V3D_DRM_H_ #define _V3D_DRM_H_ #include "drm.h" #ifdef __cplusplus extern "C" { #endif #define DRM_V3D_SUBMIT_CL 0x00 #define DRM_V3D_WAIT_BO 0x01 #define DRM_V3D_CREATE_BO 0x02 #define DRM_V3D_MMAP_BO 0x03 #define DRM_V3D_GET_PARAM 0x04 #define DRM_V3D_GET_BO_OFFSET 0x05 #define DRM_V3D_SUBMIT_TFU 0x06 #define DRM_V3D_SUBMIT_CSD 0x07 #define DRM_V3D_PERFMON_CREATE 0x08 #define DRM_V3D_PERFMON_DESTROY 0x09 #define DRM_V3D_PERFMON_GET_VALUES 0x0a #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) #define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo) #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) #define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) #define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd) #define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, struct drm_v3d_perfmon_create) #define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, struct drm_v3d_perfmon_destroy) #define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, struct drm_v3d_perfmon_get_values) #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01 #define DRM_V3D_SUBMIT_EXTENSION 0x02 struct drm_v3d_extension { __u64 next; __u32 id; #define DRM_V3D_EXT_ID_MULTI_SYNC 0x01 __u32 flags; }; struct drm_v3d_sem { __u32 handle; __u32 flags; __u64 point; __u64 mbz[2]; }; enum v3d_queue { V3D_BIN, V3D_RENDER, V3D_TFU, V3D_CSD, V3D_CACHE_CLEAN, }; struct drm_v3d_multi_sync { struct drm_v3d_extension base; __u64 in_syncs; __u64 out_syncs; __u32 in_sync_count; __u32 out_sync_count; __u32 wait_stage; __u32 pad; }; struct drm_v3d_submit_cl { __u32 bcl_start; __u32 bcl_end; __u32 rcl_start; __u32 rcl_end; __u32 in_sync_bcl; __u32 in_sync_rcl; __u32 out_sync; __u32 qma; __u32 qms; __u32 qts; __u64 bo_handles; __u32 bo_handle_count; __u32 flags; __u32 perfmon_id; __u32 pad; __u64 extensions; }; struct drm_v3d_wait_bo { __u32 handle; __u32 pad; __u64 timeout_ns; }; struct drm_v3d_create_bo { __u32 size; __u32 flags; __u32 handle; __u32 offset; }; struct drm_v3d_mmap_bo { __u32 handle; __u32 flags; __u64 offset; }; enum drm_v3d_param { DRM_V3D_PARAM_V3D_UIFCFG, DRM_V3D_PARAM_V3D_HUB_IDENT1, DRM_V3D_PARAM_V3D_HUB_IDENT2, DRM_V3D_PARAM_V3D_HUB_IDENT3, DRM_V3D_PARAM_V3D_CORE0_IDENT0, DRM_V3D_PARAM_V3D_CORE0_IDENT1, DRM_V3D_PARAM_V3D_CORE0_IDENT2, DRM_V3D_PARAM_SUPPORTS_TFU, DRM_V3D_PARAM_SUPPORTS_CSD, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH, DRM_V3D_PARAM_SUPPORTS_PERFMON, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT, }; struct drm_v3d_get_param { __u32 param; __u32 pad; __u64 value; }; struct drm_v3d_get_bo_offset { __u32 handle; __u32 offset; }; struct drm_v3d_submit_tfu { __u32 icfg; __u32 iia; __u32 iis; __u32 ica; __u32 iua; __u32 ioa; __u32 ios; __u32 coef[4]; __u32 bo_handles[4]; __u32 in_sync; __u32 out_sync; __u32 flags; __u64 extensions; }; struct drm_v3d_submit_csd { __u32 cfg[7]; __u32 coef[4]; __u64 bo_handles; __u32 bo_handle_count; __u32 in_sync; __u32 out_sync; __u32 perfmon_id; __u64 extensions; __u32 flags; __u32 pad; }; enum { V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS, V3D_PERFCNT_FEP_VALID_PRIMS, V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS, V3D_PERFCNT_FEP_VALID_QUADS, V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL, V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL, V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS, V3D_PERFCNT_TLB_QUADS_ZERO_COV, V3D_PERFCNT_TLB_QUADS_NONZERO_COV, V3D_PERFCNT_TLB_QUADS_WRITTEN, V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD, V3D_PERFCNT_PTB_PRIM_CLIP, V3D_PERFCNT_PTB_PRIM_REV, V3D_PERFCNT_QPU_IDLE_CYCLES, V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER, V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG, V3D_PERFCNT_QPU_CYCLES_VALID_INSTR, V3D_PERFCNT_QPU_CYCLES_TMU_STALL, V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL, V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL, V3D_PERFCNT_QPU_IC_HIT, V3D_PERFCNT_QPU_IC_MISS, V3D_PERFCNT_QPU_UC_HIT, V3D_PERFCNT_QPU_UC_MISS, V3D_PERFCNT_TMU_TCACHE_ACCESS, V3D_PERFCNT_TMU_TCACHE_MISS, V3D_PERFCNT_VPM_VDW_STALL, V3D_PERFCNT_VPM_VCD_STALL, V3D_PERFCNT_BIN_ACTIVE, V3D_PERFCNT_RDR_ACTIVE, V3D_PERFCNT_L2T_HITS, V3D_PERFCNT_L2T_MISSES, V3D_PERFCNT_CYCLE_COUNT, V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER, V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT, V3D_PERFCNT_PTB_PRIMS_BINNED, V3D_PERFCNT_AXI_WRITES_WATCH_0, V3D_PERFCNT_AXI_READS_WATCH_0, V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0, V3D_PERFCNT_AXI_READ_STALLS_WATCH_0, V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0, V3D_PERFCNT_AXI_READ_BYTES_WATCH_0, V3D_PERFCNT_AXI_WRITES_WATCH_1, V3D_PERFCNT_AXI_READS_WATCH_1, V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1, V3D_PERFCNT_AXI_READ_STALLS_WATCH_1, V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1, V3D_PERFCNT_AXI_READ_BYTES_WATCH_1, V3D_PERFCNT_TLB_PARTIAL_QUADS, V3D_PERFCNT_TMU_CONFIG_ACCESSES, V3D_PERFCNT_L2T_NO_ID_STALL, V3D_PERFCNT_L2T_COM_QUE_STALL, V3D_PERFCNT_L2T_TMU_WRITES, V3D_PERFCNT_TMU_ACTIVE_CYCLES, V3D_PERFCNT_TMU_STALLED_CYCLES, V3D_PERFCNT_CLE_ACTIVE, V3D_PERFCNT_L2T_TMU_READS, V3D_PERFCNT_L2T_CLE_READS, V3D_PERFCNT_L2T_VCD_READS, V3D_PERFCNT_L2T_TMUCFG_READS, V3D_PERFCNT_L2T_SLC0_READS, V3D_PERFCNT_L2T_SLC1_READS, V3D_PERFCNT_L2T_SLC2_READS, V3D_PERFCNT_L2T_TMU_W_MISSES, V3D_PERFCNT_L2T_TMU_R_MISSES, V3D_PERFCNT_L2T_CLE_MISSES, V3D_PERFCNT_L2T_VCD_MISSES, V3D_PERFCNT_L2T_TMUCFG_MISSES, V3D_PERFCNT_L2T_SLC0_MISSES, V3D_PERFCNT_L2T_SLC1_MISSES, V3D_PERFCNT_L2T_SLC2_MISSES, V3D_PERFCNT_CORE_MEM_WRITES, V3D_PERFCNT_L2T_MEM_WRITES, V3D_PERFCNT_PTB_MEM_WRITES, V3D_PERFCNT_TLB_MEM_WRITES, V3D_PERFCNT_CORE_MEM_READS, V3D_PERFCNT_L2T_MEM_READS, V3D_PERFCNT_PTB_MEM_READS, V3D_PERFCNT_PSE_MEM_READS, V3D_PERFCNT_TLB_MEM_READS, V3D_PERFCNT_GMP_MEM_READS, V3D_PERFCNT_PTB_W_MEM_WORDS, V3D_PERFCNT_TLB_W_MEM_WORDS, V3D_PERFCNT_PSE_R_MEM_WORDS, V3D_PERFCNT_TLB_R_MEM_WORDS, V3D_PERFCNT_TMU_MRU_HITS, V3D_PERFCNT_COMPUTE_ACTIVE, V3D_PERFCNT_NUM, }; #define DRM_V3D_MAX_PERF_COUNTERS 32 struct drm_v3d_perfmon_create { __u32 id; __u32 ncounters; __u8 counters[DRM_V3D_MAX_PERF_COUNTERS]; }; struct drm_v3d_perfmon_destroy { __u32 id; }; struct drm_v3d_perfmon_get_values { __u32 id; __u32 pad; __u64 values_ptr; }; #ifdef __cplusplus } #endif #endif