/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.audio.effect@7.0; import android.hardware.audio.common@7.0; import IEffect; interface IVirtualizerEffect extends IEffect { /** * Returns whether setting virtualization strength is supported. */ isStrengthSupported() generates (bool strengthSupported); enum StrengthRange : uint16_t { MIN = 0, MAX = 1000 }; /** * Sets virtualization strength. * * @param strength strength of the effect. The valid range for strength * strength is [0, 1000], where 0 per mille designates the * mildest effect and 1000 per mille designates the * strongest. * @return retval operation completion status. */ setStrength(uint16_t strength) generates (Result retval); /** * Gets virtualization strength. */ getStrength() generates (Result retval, uint16_t strength); struct SpeakerAngles { /** Speaker channel mask */ AudioChannelMask mask; /** * Horizontal speaker position angles for each channel ordered from LSb * to MSb in the channel mask. The number of values is the number of * channels in the channel mask. * * All angles are expressed in degrees and are relative to the listener. * - 0 is the direction the listener faces; * - 180 is behind the listener; * - -90 is to their left. */ vec azimuth; /** * Vertical speaker position angles for each channel ordered from LSb * to MSb in the channel mask. The number of values is the number of * channels in the channel mask. * * All angles are expressed in degrees and are relative to the listener. * - 0 is the horizontal plane of the listener; * - +90 is above the listener; * - -90 is below the listener. */ vec elevation; }; /** * Retrieves virtual speaker angles for the given channel mask on the * specified device. */ getVirtualSpeakerAngles(AudioChannelMask mask, DeviceAddress device) generates (Result retval, SpeakerAngles speakerAngles); /** * Forces the virtualizer effect for the given output device. */ forceVirtualizationMode(DeviceAddress device) generates (Result retval); /** * Returns audio device reflecting the current virtualization mode, * Device type can be empty when not virtualizing. */ getVirtualizationMode() generates (Result retval, DeviceAddress device); };