/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SpriteIcon.h" #include #include #include #include #include namespace android { bool SpriteIcon::draw(sp surface) const { ANativeWindow_Buffer outBuffer; status_t status = surface->lock(&outBuffer, NULL); if (status) { ALOGE("Error %d locking sprite surface before drawing.", status); return false; } graphics::Paint paint; paint.setBlendMode(ABLEND_MODE_SRC); graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace()); canvas.drawBitmap(bitmap, 0, 0, &paint); const int iconWidth = width(); const int iconHeight = height(); if (outBuffer.width > iconWidth) { paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint); } if (outBuffer.height > iconHeight) { paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint); } status = surface->unlockAndPost(); if (status) { ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); } return !status; } } // namespace android